![]() ![]() Data still shows that more than ⅔ of internet users aged 55 to 64 around the world play video games, indicating that there is still a huge opportunity awaiting. Game Players ProfilingĪlthough gaming adoption rates amongst older generations (55-64) aren’t as high as they are for Gen Z (16-24) and millennial (25-34). This was up 20% from 2020, with 193 apps and games exceeding $100 million in annual spend and only 8 over $1 billion. There were over 230 apps and games with yearly consumer spending above $100 million, with 13 of them exceeding $1 billion. Consumers have shifted more of their entertainment and gaming to mobile devices. The total number of apps and games available on iOS and Google Play now exceeds 21 million. According to all estimates, there are roughly 3.5 billion mobile gamers.Īccording to AppAnnie, publishers released 2 million new apps and games in 2021. In addition, 75% of these internet users use their smartphones to play video games. More than 90% of these major groups of internet users are also online gamers. Meanwhile, the number of internet users globally has increased by 7.3% since 2020, to 4.66 billion. And this figure is increasing at a rate of around 1.8% per year. Mobile Gaming Market Statistics for 2021Īccording to We Are Social and Hootsuite, 5.22 billion individuals have a mobile phone, accounting for 66.6% of the global population in January 2021. The two largest economies, the United States and China, accounted for over half of global consumer expenditure on games and associated things in 2020. Not only does the region have the most players, but it also generates the most revenue. The Asia-Pacific region currently accounts for 55% of all global gamers, and this percentage is rapidly increasing. ![]() 80% of the players were veterans who had already started playing prior to 2020.Īsia-Pacific is and will continue to be one of the most important gaming areas in terms of market domination. 20% of the players were either new or returning. In 2021, the number of gamers worldwide surpassed 3 billion, up from 2.7 billion in 2020. According to Newzoo, the worldwide games business will produce $218.7 billion in revenue in 2024, up from $175.8 billion in 2021.
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